![]() Then build all the rest of the recipes using -arch=arm64Īrguments as follows: toolchain build python3 kivy -arch=arm64 The procedure is to first compile/build all the host recipes as is: toolchain build hostpython3 X86_64 architecture as they are used only for the emulator. You can reduce the size of your ipa significantly by removing the ![]() Python dynamic modules and will remove needed symbols.īy default, the iOS package compiles binaries for all processorĪrchitectures, namely x86_64 and arm64 as per the guidelines fromĪpple. Triple-check that they are all set to NO. Go to the settings panel > build, search for "strip" options, and You can edit the zip file and remove all the files you'll not use Minimize the build/pythonX/lib/pythonXX.zip: this contains all the python If you would like to reduce the size of your distributed app, there are a few Recipes follow the same format as those used by the Recipes are used to install and compile any libraries you may need to use. The 'export_orientation' function in 'main.m'. If you wish to restrict your app's orientation, you should do this via In the Resources folder in Xcode (not in your application folder) To prevent that, you need to have 2 files namedĭefault.png and Default-Landscape.png and put them Kivy uses SDL, and as soon as the application starts the SDL main, the launch This file configures your environment variables andĬontrols your application startup. When you first build your XCode project, a 'main.m' file is created in your Specify these assets per device or/and iOS version. You can configure and customize your app in various ways: You can open the Xcode project using:: $ open touchtracer-ios/touchtracer.xcodeprojĮvery time you press Play, your application directory will be synced to Will be created, with an Xcode project in it. Your app directory must contain a main.py. $ toolchain create Touchtracer ~/code/kivy/examples/demo/touchtracer ![]() The toolchain.py can create the initial Xcode project for you:: $ toolchain create Time, 2x over (remember, 2 archs, x86_64, arm64) will take time.įor a complete list of available commands, type: $ toolchain Compiling all the libraries for the first Necessary for a minimal working version of Kivy.ĭon't grab a coffee, just do dinner. You can think of it as follows: the kivy recipe will compile everything These may, in turn, depend on others e.g. The Kivy recipe depends on several others, like the sdl* and python recipes. You can install package that don't require compilation with pip:: $ toolchain pip install plyer Recipe builds can be removed via the clean command e.g.: $ toolchain clean openssl You can build recipes at the same time by adding them as parameters: $ toolchain build python3 openssl kivy Then, start the compilation with: $ toolchain build python3 kivy You can list the available recipes and their versions with: $ toolchain recipes all the dependencies, compilation, and packaging instructions are For example, Python, libffi, SDL2, SDL_image,įreetype. Using brew, you can install the following dependencies: brew install autoconf automake libtool pkg-configĪny Python extensions or C/C++ library must be compiled: you need to have what ![]() Xcode 13 or above, with an iOS SDK and command line tools installed: xcode-select -install ![]() pip3 install kivy-iosĪdditionally, you would need a few system dependencies and configuration. Install Kivy for iOS from PyPI with pip like any Python package. These recipes are not ported to the new toolchain yet:īefore we start, we strongly advise using a Python virtual environment to install Python packages. You do need to compile it at least once before creating your Xcode project. We do not provide any binary distributions of this toolchain. Your application and manage the creation of the Xcode project. This toolchain is designed to compile the necessary libraries for iOS to run ![]()
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